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3D Modeling - Pomegranate

This is my latest personal 3D work in 2022 - a delightful-looking fruit, and some organic props. All models were sculpted in Zbrush, textured in Substance Painter, and rendered in Unreal Engine 4 with ray trace on.

Final Render

Passes breakdown video

Pomegranate - Shot1

Pomegranate - Shot1

Pomegranate - Shot2

Pomegranate - Shot2

Pomegranate - Shot3

Pomegranate - Shot3

Pomegranate - Shot4

Pomegranate - Shot4

Inside Substance Painter

Inside Substance Painter

Inside Substance Painter - Scattering mask

Inside Substance Painter - Scattering mask

Sculpt capture_Cut Fruit

Sculpt capture_Cut Fruit

Sculpt capture_Wood Piece

Sculpt capture_Wood Piece

Sculpt capture_Bottle

Sculpt capture_Bottle

Sculpt capture_Fruit

Sculpt capture_Fruit

Sculpt capture_Leaves

Sculpt capture_Leaves

Sculpt capture_Full Set

Sculpt capture_Full Set

UE4_Render scene

UE4_Render scene

UE4_Material1

UE4_Material1

UE4_Material2

UE4_Material2