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Creature design, 3D concept - The Blue-Tongue

I designed this creature from scratch, using the "Zbrush to Photoshop" workflow for a quick texturing and rendering result - sculpted in Zbrush, texturing by poly painting, and lots of render passes compiling and Photoshop paint-over. The landscape scene was created using matte painting method and composed with lighting shots from Unreal Engine.
My goal is to create a sinister, alien-like, and quadrupedal hybrid. Inspiration keywords: lab born, military, zombie. Just as much as I like horror beings, I also like sci-fi, which interests me to merge the elements of advanced technology with the organic life-form for the design.

Final shot

Final shot

Environment lighting breakdown showreel

Environment Scene

Environment Scene

2D concept design sketch

2D concept design sketch

Silhouette and Background Story designs

Silhouette and Background Story designs

Mood and colors

Mood and colors

Zbrush final close-up

Zbrush final close-up

Zbrush final

Zbrush final

3D modeling development

3D modeling development

3D modeling development

3D modeling development

Armour solo

Armour solo

3D modeling development sheet

3D modeling development sheet

Texturing breakdown in photoshop

Texturing breakdown in photoshop

WIP and self feedbacks

WIP and self feedbacks

Moodboard

Moodboard

Zbrush render passes

Zbrush render passes

Unreal Screenshot

Unreal Screenshot