I designed this creature from scratch, using the "Zbrush to Photoshop" workflow for a quick texturing and rendering result - sculpted in Zbrush, texturing by poly painting, and lots of render passes compiling and Photoshop paint-over. The landscape scene was created using matte painting method and composed with lighting shots from Unreal Engine.
My goal is to create a sinister, alien-like, and quadrupedal hybrid. Inspiration keywords: lab born, military, zombie. Just as much as I like horror beings, I also like sci-fi, which interests me to merge the elements of advanced technology with the organic life-form for the design.
Environment lighting breakdown showreel